AI Insights · Timothy · October 2023
Top 5 Snake Games on Unified Platform in Qatar Q3 2023
Discover the performance trends of the top 5 snake games in Qatar for Q3 2023, including weekly downloads, revenue, and active users.
In the third quarter of 2023, the top 5 snake game applications in Qatar showed varied performance across key metrics. Here’s a detailed look at their weekly downloads, revenue, and active users.
Snake.io - Fun Snake .io Games from Kooapps Games experienced fluctuations in its weekly downloads, peaking at 2.8K in the week of July 31 and declining to 691 by the end of September. Its weekly revenue saw a slight decrease overall, with the highest revenue of approximately $143 at the start of the quarter. Weekly active users started at 19K in late June and gradually declined to around 14.7K by the end of September.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES showed a notable increase in weekly downloads mid-quarter, reaching 1.9K by the end of August. Revenue had a peak of $113 in late July and again in late August, with some fluctuations. Active users grew significantly from 6.2K at the beginning of the quarter to a peak of 10.7K in late August before declining to 6.5K by the end of September.
Snake Run Race・3D Running Game from Freeplay Inc had a steady decline in weekly downloads, starting at 1.2K in mid-July and falling to 349 by the end of September. The game did not generate any revenue during this period. Weekly active users saw a slight decline from 4.3K in mid-July to 3.5K by the end of September.
Tangled Snakes by Popcore Games saw its downloads peak at 1.1K in mid-July but dropped significantly to 213 by the end of September. The game earned revenue only at the start of the quarter, peaking at $68 in late June. Active users increased from 1.6K in late June to 2.4K in mid-August, then slightly declined to 1.9K by the end of September.
Snake Lite - Snake Game from Hippo Lab had a steady but low download rate, peaking at 672 in mid-July and dropping to 90 by the end of September. The game did not generate any revenue during this quarter. Active users peaked at 1.9K in mid-July and declined to around 991 by the end of September.
For more detailed insights and data, visit Sensor Tower.